
Wednesday, February 3, 2010
D.I.S.C.O.

New online signature

Thermal WiFi Union Street
Monday, February 1, 2010
Flash game revisited
Sunday, January 31, 2010
Flash game final version
Having tested my game with a few people I have decided to make further alterations. The biggest change was to add a timer, like I previously questioned, this firstly made the game harder, as setting a time limit forced the player to make quicker judgements, and therefore miss more often. To combat this I decided to add a choice of difficulty levels, which was achieved simply by passing different values to the variables which allocate the time and shot allowances. However by adding at timer and difficulty setting I affected various other game play mechanics. A small problem was now physical space on the title screen, where I had one button and a description before, I now needed two and a substantially longer explanation, so to get around this I added a third button which sends the player to the rules section, leaving the main title page free of clutter.
A bigger problem though, was the fact that the game now had three possible outcomes, win, loose through lack of time, or loose through lack of ammo. This meant dragging different parts to the stage based on numerous conditions being met, leaving my code being full of ‘if’ and ‘else’ statements, and weird values being passed to variables to try and stop one code interfering with another. I feel that I achieved my goal, but have produced a mass of code which given more time and a better skill set, I am sure could be shortened.
To introduce an outside factor into my game, I found to be a real challenge. This wasn’t because of a lack of skills, it was purely down to a lack of ideas. I wanted the factor to be something meaningful to the game, so having a news headline feed, or the equivalent, on the title page would have been useless. Instead I decided to use the computers clock to get a rough time scale based on the hours count, and if it was passed 7pm the hunting would take place in the dark. Below is a screen shot of the game during the day, you shot ducks and they explode, however below that is a screen shot taken between 7pm and midnight. As you can see there is a new backdrop which has been called in, to replicate the night sky, and now if you shoot the ducks they turn into devil and angel duck ghosts, with a spooky sound effect. This doesn’t change the basic game play, but is a way of using an outside source to change the game slightly, whilst still being true to itself. And finally, yes the tractor is now animated during daytime play.
Wednesday, January 27, 2010
GPS tracker art
Using a GPS enabled device in conjunction with ‘Google maps’, we set ourselves a few simple rules to follow whilst walking around the city centre, then I mapped the results with my unique interpretation. The rules we followed were to firstly follow a group (3 or more) of male young adults, then change to a group of mixed young adults when their path intersects ours, and then swap to a group of female young adults when their path intersects ours, before going back to the beginning using the same rules.
Below is a basic map with our GPS locations dotted on, and also my take on the findings using a graffiti/modern art look to show the paths as we were in a city centre following youths, and I believed these two ideas could be represented with that iconic style. I also slightly extended the paths to show the direction the groups were heading before we changed direction. I used blue for boys, red for girls, and yellow for mixed groups. I also used a 3D effect with the slight differences in height representing the different group sizes.
Hertzian space
Using Union Street as our location we used a Wi-Fi enabled phone to pick out one aspect of this hertzian space, i.e. Wi-Fi signals and strengths. The diagram below is my representation of this exercise, it shows the strength of signal by using different size and coloured circles, green and large are strong connections, red and small are weaker, these are given the name of the connection (therefore showing each signal has a unique identity, and it doesn’t just exist as one object) and also shows whether the connection is secure or not, denoted with a padlock image. I found this interesting as it shows points where you can interact with this entity.



