Sunday, December 6, 2009

Proxemics

(Taken from Wikipedia) The term proxemics was introduced by anthropologist Edward T. Hall in 1966. Proxemics is the study of set measurable distances between people as they interact. The effects of proxemics, according to Hall, can be summarized by the following loose rule:
“Like gravity, the influence of two bodies on each other is inversely
proportional not only to the square of their distance but possibly even the cube of the distance between them.”

Proxemics leads nicely into my second idea for the use of the space at our site, and how to interact with the residents and commuters of the area. As our location, and ideas, focus on the life of the area by using the old theatre to represent that, my idea would be to position a camera(s) to cover the open area in front of the theatre, then using movement recognition software, track peoples movements. When people walk within pre-defined areas or ‘hot spots’ this causes the output of the projection to change, and music to play accordingly. The output itself could still be liked to another input, in terms of what it is actually showing, but the movement of people could affect the other aspects like when it was showing. Also if people figured out the link between their movements, and the music and displays, we could tune it so that it almost creates and encourages mass dance. This would link to the history of the building, and increase peoples positive aura. A good basic example of this is the old PS2 game ‘Eye Toy: Groove’.

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